Study links screen time, mental health issues in kids
(Peter Dazeley/Getty Images)
A study published in Psychological Bulletin found a two-way association between screen time and the mental well-being of children. The study found that children who spent more time using devices like TVs, tablets, computers and gaming consoles were at a higher risk for issues such as aggression, anxiety and low self-esteem, and children who already had such issues spent more time using screens.

Full Story: ABC News (6/10)

 

 

 

Increased screen time linked to aggression, anxiety, low self-esteem in kids, study finds

The study looked at nearly 300,000 children around the world.

ByBrendan Huang, MD via GMA logo
June 10, 2025, 11:40 AM

A major international study looking at nearly 300,000 children has revealed a two-way link between the amount of time kids spend on screens and their emotional and social well-being.

Children who spent more time using devices like TVs, tablets, computers, and gaming consoles were at a higher risk of developing problems like aggression, anxiety, and low self-esteem later in life, the study found.

The connection also works in reverse: Children who were already struggling with social or emotional challenges tended to spend more time on all types of screens.

Time spent on gaming consoles was particularly linked to a greater chance of developing issues, according to the study, published Monday in the academic journal Psychological Bulletin.

Excessive screen time during infancy may be linked to lower cognitive skills later in childhood

“Rather than breaking it down by the exact game people were playing, it’s safe to make some assumptions,” Dr. Michael Noetel, one of the study’s authors and associate professor of psychology at The University of Queensland, Australia, told ABC News. “The most games that were included were console games, computer games and mobile games.”

When asked if violent games, such games that involved shooting, led to more behavioral issues, Noetel said that was not necessarily the case.

“Some studies broke the games down by whether they were violent, but our interpretation was that most parents knew to limit the amount of violent content to give kids under 10,” he said. “Instead, [the] key finding was that gaming in general — regardless of the specific type — showed much stronger links to emotional problems than other screen activities like watching TV or using educational apps.”

Stock photo of a teen girl on her cellphone.
Crispin La Valiente/Getty Images

The study is one of the largest of its kind, analyzing 117 long-term studies conducted between 1972 and 2024. By focusing on children aged 10 and under and tracking them over time, the researchers could more clearly determine cause and effect.

The American Academy of Pediatrics recommends children between the ages of 2 and 5 to limit recreational screen time to one hour per day on weekdays and three hours on weekends. Children who exceed recommended screen time guidelines were more prone to socioemotional issues compared to those who stayed within the recommended limits, according to the study.

“More than 40% of kids [ages] 8 to 12 are using screens for more than four hours per day,” Dr. Tara Narula, ABC News chief medical correspondent, said about the study’s findings Tuesday on “Good Morning America.” “You add to that the fact that we are seeing rising rates of mental health disorders in kids, and half of these disorders start before the age of 14 — you can understand why we need to understand the effects of screens on our kids.”

48-hour screen-time experiment: What happens when kids have no limits

So, what’s the key takeaway for parents?

The goal isn’t to eliminate screens entirely, the study authors said.

When children engage in moderate amounts of screen time, especially for educational purposes, there is a lower risk for social or emotional problems in the future.